Technology and Nature: Today's Kids Need Both
You have no doubt read that kids these days spend too much time on screens, and too little time outdoors. Articles and books arguing the evils of screen time quote studies linking screen time to obesity and diabetes as well as depression and lack of vitamin D (which can lead to cancer).
Then
there are the equally compelling articles and blogs that posit that
playing computer games is actually really good for our children. They
learn hand-eye coordination, three-dimensional design, problem solving,
and even social skills. They are exposed to math concepts, story arcs,
and consequences.
Which
perspective is to be believed? I think it's both. Kids benefit greatly
from screen time, and they need to also spend lots of quality time in
nature.
I suspect that the
problems of screen time arise not from the computer or TV itself, but
from circumstances outside the screen bubble, like poor nutrition and
lack of attention from caregivers. I also sense that the debate - too
much screen time? too little nature time? too much testing? - about what
kids should really be doing with their time has more to do with our
adult compulsion to control things than about kids themselves. The fact
is, we cannot control the future. Sure, we can give our kids good
nutrition, and that will give them a huge leg up in future health. We
can make sure they learn to read, speak clearly and assertively, and
perform math skills so that they can follow whatever field they wish.
But we don't know what jobs will exist in the future. We don't know what
discoveries and experiences they will have that will lead them into a
certain field. We also don't know what the changing planet will mean for
them, although we have some ideas.
Climate
change is here, as evidenced by crazy weather, acidifying seas, and
melting ice caps. Because we refuse to turn off the CO2 machine, it's
only going to get worse (and in fact, even turning off the machine
wouldn't help for 100s of years, as we've already crossed the threshold
of CO2 levels in the atmosphere). This is one reason why it is
imperative that kids get to know the natural world. "If sustainability
depends on transforming the human relationship with nature, the present
day gap between kids and nature emerges as one of the greatest and most
overlooked crises of our time, threatening people and countless other
species. Helping children fall in love with nature deserves to be a top
national priority, on par with reducing greenhouse gas emissions and
preserving species and wild places," writes Scott Sampson in How to Raise a Wild Child: The Art and Science of Falling in Love with Nature.
But,
consider the skills a child learns while exploring biomes in Minecraft,
building houses and fighting zombies. She learns, in short, to craft
and defend a world. She learns to keep trying when she is doomed. She
learns to ask questions about how to solve problems, and learns how to
find answers to those questions. These skills will help our children
save our warming planet or learn to adapt to it just as much as a love
of nature will.
So I encourage
parents, educators, and policy makers to stop arguing about the evils of
screen time and whining about how little time kids get outside, and
seek a powerful balance. Take kids outside. Let them use the same skills
they so love in video games as they explore, question, and discover.
Give them time to fall in love with nature. Then encourage them to do
the same on a computer. What they create will go beyond anything we as
adults could try to craft or force through their carefully controlled
educations.
I believe it will be young people who love nature and
are really skilled at well-created video games who will create
technologies, policies, and plans that will bring our species into the
next phase of human life on Earth, one that responds to the changing
planet in a positive way. We can support them in this by bringing them
outside and supporting their love of technology. It isn't an either/or
situation, it's both-and. Nature and technology, engineering and love.
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